Trends in Education: GAMIFICATION


If you are interested in educational technology and implementing new solutions in your process of teaching you have probably come across the term ‘gamification’. This very popular educational trend is taking over classroom after classroom and winning students hearts!

The common definition says that gamification is the use of game design and mechanics to enhance non-game context. In simple words, it is an approach to motivate students to learn by using games’ elements in learning environments.

Students spend so much time playing games that incorporating it in the process of educations sounds like a perfect way to engage them, and motivated to participate in a lesson. But how does it work? Gamification focuses on extracting the underlying principles of games and introducing them in an educational way.

According to World Government Summit proper use of gamification focuses on four freedoms in play:

  1. Freedom to fail – students are allowed to make mistakes with little consequences,
  2. Freedom to experiment – students are free to discover new strategies and discover pieces on information
  3. Freedom to assume different identities – students are encouraged to see problems from different perspectives  
  4. Freedom of effort – where students can choose their periods of activities and activities.

Gamification is a powerful tool for educators, but it demands a lot of preparation, time management, targeting particular students, and a carefully planned strategy. Next week we will publish a guideline on how to establish a successful gamification strategy, and present a few examples of great games used in classrooms. Stay tuned!